Game performance category

Horror PC Performance Guides

27 game-specific calculators grouped by their main performance style.

How horror games use PC hardware

Horror games often use heavy shadows, volumetrics, reflections, detailed interiors, and sudden effects. Dark scenes can look simple while still placing substantial load on the GPU.

Compare settings in the areas that actually cause drops, such as fog, mirrors, outdoor transitions, or crowded encounters. Keep enough performance headroom to avoid stutter during sudden camera movement.

Lighting and shadows

Dynamic lights, soft shadows, and dark-room reflections can be expensive.

Volumetrics

Fog, smoke, and particles may cause large GPU drops.

Area transitions

Streaming between rooms or outdoor spaces can create frame-time spikes.

Smooth pacing

Stutter can be especially distracting in slow, atmospheric gameplay.

How to use these calculators

Open the game you actually plan to play, replace the preloaded example with your own CPU, GPU, resolution, and settings, then compare one change at a time. Read the estimate as a planning range rather than a promise.

Confirm the result with a repeatable in-game scene. Patches, drivers, cooling, laptop power limits, RAM configuration, background software, mods, and the selected map or save can all change measured performance.

27 linked guides

Horror games

Horror

Alan Wake 2

CPU sensitivity: High · GPU sensitivity: Extreme · Planning memory: 16 GB

Horror

Alien: Isolation

CPU sensitivity: High · GPU sensitivity: High · Planning memory: 16 GB

Horror

Amnesia: Rebirth

CPU sensitivity: High · GPU sensitivity: High · Planning memory: 16 GB

Horror

Amnesia: The Bunker

CPU sensitivity: High · GPU sensitivity: High · Planning memory: 16 GB

Horror

Dead by Daylight

CPU sensitivity: High · GPU sensitivity: High · Planning memory: 16 GB

Horror

Dead Space (2008)

CPU sensitivity: High · GPU sensitivity: High · Planning memory: 16 GB

Horror

Dead Space Remake

CPU sensitivity: High · GPU sensitivity: High · Planning memory: 16 GB

Horror

Layers of Fear

CPU sensitivity: Medium · GPU sensitivity: Medium · Planning memory: 8 GB

Horror

Lethal Company

CPU sensitivity: Low · GPU sensitivity: Low · Planning memory: 4 GB

Horror

MADiSON

CPU sensitivity: Medium · GPU sensitivity: Medium · Planning memory: 8 GB

Horror

Outlast

CPU sensitivity: Medium · GPU sensitivity: Medium · Planning memory: 8 GB

Horror

Outlast 2

CPU sensitivity: Medium · GPU sensitivity: Medium · Planning memory: 8 GB

Horror

Phasmophobia

CPU sensitivity: Medium · GPU sensitivity: Medium · Planning memory: 8 GB

Horror

R.E.P.O.

CPU sensitivity: Medium · GPU sensitivity: Medium · Planning memory: 16 GB

Horror

Resident Evil 2 Remake

CPU sensitivity: Medium · GPU sensitivity: Medium · Planning memory: 8 GB

Horror

Resident Evil 3 Remake

CPU sensitivity: Medium · GPU sensitivity: Medium · Planning memory: 8 GB

Horror

Resident Evil 4 Remake

CPU sensitivity: Medium · GPU sensitivity: High · Planning memory: 16 GB

Horror

Resident Evil 5

CPU sensitivity: Medium · GPU sensitivity: Medium · Planning memory: 8 GB

Horror

Resident Evil 6

CPU sensitivity: Medium · GPU sensitivity: Medium · Planning memory: 8 GB

Horror

Resident Evil 7 Biohazard

CPU sensitivity: Medium · GPU sensitivity: Medium · Planning memory: 8 GB

Horror

Resident Evil Revelations 2

CPU sensitivity: Medium · GPU sensitivity: Medium · Planning memory: 8 GB

Horror

Resident Evil Village

CPU sensitivity: Medium · GPU sensitivity: High · Planning memory: 16 GB

Horror

Silent Hill 2 Remake

CPU sensitivity: High · GPU sensitivity: Extreme · Planning memory: 16 GB

Horror

SOMA

CPU sensitivity: High · GPU sensitivity: High · Planning memory: 16 GB

Horror

The Callisto Protocol

CPU sensitivity: High · GPU sensitivity: High · Planning memory: 16 GB

Horror

The Outlast Trials

CPU sensitivity: Medium · GPU sensitivity: Medium · Planning memory: 16 GB

Horror

Visage

CPU sensitivity: Medium · GPU sensitivity: Medium · Planning memory: 8 GB

Estimate notice

These pages provide internal comparison estimates, not live benchmark measurements. Use them to narrow options and plan tests, then verify the final setup with current independent benchmarks and your own repeatable gameplay check.