Game performance category

Indie PC Performance Guides

29 game-specific calculators grouped by their main performance style.

How indie games use PC hardware

Indie games cover a wide range of engines and visual styles. Some are very light, while others use demanding effects, large simulations, procedural worlds, or complex mod support.

Do not assume a simple art style means every system will behave the same. Use the calculator as a starting point, then check the busiest scene, largest save, or heaviest effect used by the game.

Engine differences

Small teams use many engines and rendering approaches, so performance varies widely.

Simulation and saves

Large worlds, entities, or long-running saves can increase CPU and memory use.

Stylized effects

Particles, lighting, and post-processing can still be GPU-heavy.

Mods and updates

Community content and major patches can change requirements significantly.

How to use these calculators

Open the game you actually plan to play, replace the preloaded example with your own CPU, GPU, resolution, and settings, then compare one change at a time. Read the estimate as a planning range rather than a promise.

Confirm the result with a repeatable in-game scene. Patches, drivers, cooling, laptop power limits, RAM configuration, background software, mods, and the selected map or save can all change measured performance.

29 linked guides

Indie games

Indie

Balatro

CPU sensitivity: Low · GPU sensitivity: Low · Planning memory: 4 GB

Indie

Brotato

CPU sensitivity: Medium · GPU sensitivity: Low · Planning memory: 8 GB

Indie

Celeste

CPU sensitivity: Low · GPU sensitivity: Low · Planning memory: 4 GB

Indie

Chained Echoes

CPU sensitivity: Low · GPU sensitivity: Low · Planning memory: 8 GB

Indie

Cult of the Lamb

CPU sensitivity: Low · GPU sensitivity: Low · Planning memory: 8 GB

Indie

Cuphead

CPU sensitivity: Low · GPU sensitivity: Low · Planning memory: 4 GB

Indie

Dave the Diver

CPU sensitivity: Low · GPU sensitivity: Low · Planning memory: 8 GB

Indie

Dead Cells

CPU sensitivity: Low · GPU sensitivity: Low · Planning memory: 4 GB

Indie

Death’s Door

CPU sensitivity: Low · GPU sensitivity: Low · Planning memory: 8 GB

Indie

Deep Rock Galactic: Survivor

CPU sensitivity: Medium · GPU sensitivity: Low · Planning memory: 8 GB

Indie

Dredge

CPU sensitivity: Low · GPU sensitivity: Low · Planning memory: 8 GB

Indie

Enter the Gungeon

CPU sensitivity: Medium · GPU sensitivity: Low · Planning memory: 8 GB

Indie

Hades

CPU sensitivity: Low · GPU sensitivity: Low · Planning memory: 8 GB

Indie

Hades II

CPU sensitivity: Low · GPU sensitivity: Low · Planning memory: 8 GB

Indie

Hollow Knight

CPU sensitivity: Low · GPU sensitivity: Low · Planning memory: 4 GB

Indie

Inside

CPU sensitivity: Low · GPU sensitivity: Low · Planning memory: 4 GB

Indie

Katana ZERO

CPU sensitivity: Low · GPU sensitivity: Low · Planning memory: 4 GB

Indie

Limbo

CPU sensitivity: Low · GPU sensitivity: Low · Planning memory: 4 GB

Indie

Little Nightmares

CPU sensitivity: Low · GPU sensitivity: Low · Planning memory: 4 GB

Indie

Little Nightmares II

CPU sensitivity: Low · GPU sensitivity: Low · Planning memory: 4 GB

Indie

Ori and the Will of the Wisps

CPU sensitivity: Medium · GPU sensitivity: Medium · Planning memory: 8 GB

Indie

Risk of Rain 2

CPU sensitivity: Medium · GPU sensitivity: Low · Planning memory: 8 GB

Indie

Sea of Stars

CPU sensitivity: Low · GPU sensitivity: Low · Planning memory: 8 GB

Indie

Slay the Spire

CPU sensitivity: Medium · GPU sensitivity: Low · Planning memory: 8 GB

Indie

Stardew Valley

CPU sensitivity: Low · GPU sensitivity: Low · Planning memory: 4 GB

Indie

The Binding of Isaac: Rebirth

CPU sensitivity: Medium · GPU sensitivity: Low · Planning memory: 8 GB

Indie

Tunic

CPU sensitivity: Low · GPU sensitivity: Low · Planning memory: 8 GB

Indie

Undertale

CPU sensitivity: Low · GPU sensitivity: Low · Planning memory: 4 GB

Indie

Vampire Survivors

CPU sensitivity: Low · GPU sensitivity: Low · Planning memory: 4 GB

Estimate notice

These pages provide internal comparison estimates, not live benchmark measurements. Use them to narrow options and plan tests, then verify the final setup with current independent benchmarks and your own repeatable gameplay check.